A short Twine experience about letting go of a life just as you come to grips with it.

Made as part of a game-a-week experimental game design class at RPI. The theme of the week was "10 seconds or less."

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Unsurprisingly, I love this--I like how it runs counter to the assumption in digital games that a player input is only meaningful if the game later spits it back out to the player in a "your choices have been noted" way--the significance is in the meaning-making, and you foreground that here.